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Customer Reviews:Average Customer Rating: A must have for teachers, parents, educators and professionals of TI This is a classic from the point of view of pedagogy. But let me first give some context. Papert (www.papert.org) is the father of constructionism, LOGO and a lot of powerful ideas. His beliefs on the power of technology, if used to enhance human capabilities as a support for creativity, to produce mega change in School (with a capital S to mean our current educational system) are developing since the 60's. In my opinion his works are paramount if one wants to understand the technology world as it is, because they influenced directly Alan Kay at his time at Xerox, and lead to the personal computing revolution. Good Book This is a good book to read. This was recommended by my academic advisor and Amazon had it for an excellent price. Basically, trying not to tell everything in the book, or spoil the story, but you should not let children run or operate machines or heavy equipment. I recommend this book. I think I will read some more. For those that dream of changes to the school systems Seymour Papert, a mathematician, educator, and scientist, begins "The Children's Machine" with the question, "How does the relationship between children and computers affect learning? The way a computer "should" be used in education Papert makes some very interesting points in this book about how computers are currently used in schools and how they should be used in schools. Papert explains traditional schools use computers as a substitute for the teacher. Meaning, programs are written to simulate what a teacher would do and the program is often looking for a very specific right or wrong answer. Papert suggests a better use of the computer is to allow the child or student to control what the computer does. This is possible by a programming language called Logo which was developed by Papert while working at MIT. The programming language uses a turtle, who receives instructions from the student in the form of commands, as the basis for learning. The student then has the ability to make the turtle behave in any creative way he or she wishes. One of the key benefits is rather than looking for a specific answer to a question, this use of the computer allows the student to explore and be creative even learning from their mistakes. I've used Logo and can say this is an excellent way for 'anyone' to learn. The Children's Machine The Children's Machine addresses the many ways students learn. Papert uncovers the reality that students learn opposite of how our westernized world sees this process. According to Papert, students learn naturally outside the four walls of a classroom in which literacy is seen as only teachable through textbooks. The Children's Machine uncovers the deficiencies by which most schools run that prevents students from learning as they should, in a self-directed manner where there are answers other than yes or no. Shades of grey are more accepted in Papert's constructivist view of education he outlines in the book rather than the "official theory" of learning which only sees black and white. Papert has self-created the LOGO program, MicroWorlds. With this program, Papert further illustrates how students can learn without restrictions. Students are encouraged to experiment and use the computer as a tool to shape their own thinking. Mistakes are encouraged, as these mistakes will be formed into discoveries. Another recommended read: Mindstorms. | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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