Selected Product: | ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe Developer Library) Illustrated Author: William Sanders, Chandima Cumaranatunge Publisher: Adobe Dev Library Release Date: 2007-07-16 ISBN-10: 0596528469 ISBN-13: 9780596528461 List Price: $44.99 Average Customer Rating: | | Essential ActionScript 3.0 (Essential) (Essential) ISBN-10: 0596526946 ISBN-13: 9780596526948 List Price:$54.99 Foundation Actionscript 3.0 Animation: Making Things Move! ISBN-10: 1590597915 ISBN-13: 9781590597910 List Price:$39.99 ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers ISBN-10: 0596526954 ISBN-13: 9780596526955 List Price:$39.99 Flex 3 Cookbook: Code-Recipes, Tips, and Tricks for RIA Developers (Adobe Developer Library) ISBN-10: 0596529856 ISBN-13: 9780596529857 List Price:$44.99 Advanced ActionScript 3 with Design Patterns ISBN-10: 0321426568 ISBN-13: 9780321426567 List Price:$49.99 |
To use our price comparison to get the cheapest price, please click on the "Find the Cheapest Price" button located above for ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe Developer Library) by William Sanders, Chandima Cumaranatunge (ISBN-10: 0596528469, ISBN-13: 9780596528461). At this time we have not yet written a review for ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques (Adobe Developer Library) by William Sanders, Chandima Cumaranatunge (ISBN-10: 0596528469, ISBN-13: 9780596528461). Please continue to keep checking back to this page as we are constantly adding reviews. Summaries and Customer Reviews are supplied by Amazon.com Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: - Key features of ActionScript 3.0 and why it became an OOP language
- OOP characteristics, such as classes, abstraction, inheritance, and polymorphism
- The benefits of using design patterns
- Creational patterns, including Factory and Singleton patterns
- Structural patterns, including Decorator, Adapter, and Composite patterns
- Behavioral patterns, including Command, Observer, Strategy, and State patterns
- Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs
During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time. Who edited this book? | Customer Rating: | The concepts in this book are great for any Actionscript developer and they thoroughly explain solutions via design patterns. I'd recommend this book to any aspiring AS3 developer.
HOWEVER, there is so many horrible mistakes in this book. While the content is awesome, it seems like the editor was plastered when he put this little job together. In Chapter 7, it is almost unbearable. Words are omitted, code is omitted, sections are re-pasted into the book often... it's utterly horrible. I keep finding myself getting upset trying to read this book because so much is left out and so much is repeated identically on the next page!!!
All in all, if you're interested in learning Design Patterns (and they are very useful) buy this book. The content is great, the editor should be fired from the universe. | Great detailed book | Customer Rating: | I bought this book when I wanted to pick up on Design Patterns in AS3 (I had little to no experience with DP in AS2), and after I read "Essential ActionScript 3.0". I bought it without reading any reviews because I like O'reilly books, but after I placed the order, I looked at the reviews, and noticed that people were favoring "Advanced ActionScript 3 with Design Patterns" (by Joey Lott and Danny Patterson) -- so I went to the closest B&N and picked it up a day before the O'reilly one arrived, so I was able to compare. I must say that I liked the O'reilly book by FAR over the other one, mostly because of the detailed and extensive examples, descriptive copy and easy-to-follow real-life samples (even though the author referred to Gnarls Barkley as a person at one point.. haha).
So - for someone like me, who knew AS3 (the books assumes you do), but wanted to get into OOP with Design Patters, this was an excellent choice. I would highly recommend it. | Workarounds for where ActionScript can't be Java | Customer Rating: | ActionScript 3.0 has more in common with Java than any previous ECMAScript, so it lends itself to a reimplementation of the classic Design Patterns originally espoused by the "Gang of Four" in "Design Patterns: Elements of Reusable Object-Oriented Software". "ActionScript 3.0 Design Patterns" essentially does just this.
Unfortunately, ActionScript 3.0 does have some differences (no abstract classes, no private constructors) that make it impossible to implement the patterns in exactly the same way as the canonical Java solutions. Even with the workarounds Sanders and Cumaranatunge explain to get back on track, I can't help but think that there might be better solutions using the full range of ActionScript's capabilities, instead of sticking obstinately to the new Java-like syntax. | Impressive resource on Design Patterns for ActionScript 3.0 | Customer Rating: | I've been reading through O'Reilly's "ActionScript 3.0 Design Patterns: Object Oriented Programming Techniques" by William Sanders and Chandima Cumaranatunge for the last few weeks and have to say its an incredibly useful resource.
The interesting thing is that this book approaches design patterns in the more traditional sense, not dumbing down on the object-oriented terminology. In that sense it is very approachable to those coming from a Java or C background and are looking for ActionScript 3.0 implementations of specific patterns.
Full review at: [...] | A pick for any advanced programmer's library. | Customer Rating: | | College-level and specialty computer libraries covering web development will find William Sanders & Chandima Cumaranatunge's ActionScript 3.0 Design Patterns an excellent acquisition, covering common problems in Flash and Flex applications and providing developers with the tools necessary to adopt superior design patterns. From key components of ActionScript 3.0 and its characteristics to the benefits of developing both structural and behavioral patterns, ACTIONSCRIPT 3.0 is a pick for any advanced programmer's library. |
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