Selected Product: | AI Game Programming Wisdom 4 (AI Game Programming Wisdom (W/CD)) Hardcover Edition: 1 Author: Steve Rabin Publisher: Charles River Media Release Date: 2008-02-20 ISBN-10: 1584505230 ISBN-13: 9781584505235 List Price: $69.99 | | ShaderX6: Advanced Rendering (Shaderx) ISBN-10: 1584505443 ISBN-13: 9781584505440 List Price:$59.99 AI Game Programming Wisdom 2 (Game Development Series) ISBN-10: 1584502894 ISBN-13: 0619587028941 List Price:$69.95 AI Game Programming Wisdom 3 (Game Development Series) ISBN-10: 1584504579 ISBN-13: 9781584504573 List Price:$69.95 AI Game Programming Wisdom 2 (Game Development Series) ISBN-10: 1584502894 ISBN-13: 9781584502890 List Price:$69.95 AI Game Programming Wisdom (with CD-ROM) (Game Development Series) ISBN-10: 1584500778 ISBN-13: 9781584500773 List Price:$69.95 Game Programming Gems 7 (Game Programming Gems Series) ISBN-10: 1584505273 ISBN-13: 9781584505273 List Price:$69.99 |
To use our price comparison to get the cheapest price, please click on the "Find the Cheapest Price" button located above for AI Game Programming Wisdom 4 (AI Game Programming Wisdom (W/CD)) by Steve Rabin (ISBN-10: 1584505230, ISBN-13: 9781584505235). At this time we have not yet written a review for AI Game Programming Wisdom 4 (AI Game Programming Wisdom (W/CD)) by Steve Rabin (ISBN-10: 1584505230, ISBN-13: 9781584505235). Please continue to keep checking back to this page as we are constantly adding reviews. Summaries and Customer Reviews are supplied by Amazon.com Welcome to the latest volume of AI Game Programming Wisdom! AI Game Programming Wisdom 4 includes a collection of more than 50 new articles featuring cutting-edge techniques, algorithms, and architectures written by industry professionals for use in commercial game development. Organized into 7 sections, this comprehensive volume explores every important aspect of AI programming to help you develop and expand your own personal AI toolbox. You’ll find ready-to-use ideas, algorithms, and code in all key AI areas including general wisdom, scripting and dialogue, movement and pathfinding, architecture, tactics and planning, genre specific, and learning and adaptation. New to this volume are articles on recent advances in realistic agent, squad, and vehicle movement, as well as dynamically changing terrain, as exemplified in such popular games as Company of Heroes.You’ll also find information on planning as a key game architecture, as well as important new advances in learning algorithms and player modeling. AI Game Programming Wisdom 4 features coverage of multiprocessor architectures, Bayesian networks, planning architectures, conversational AI, reinforcement learning, and player modeling.These valuable and innovative insights and issues offer the possibility of new game AI experiences and will undoubtedly contribute to taking the games of tomorrow to the next level. Sorry, there are no customer reviews written for this item.
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