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Processing: A Programming Handbook for Visual Designers and Artists
Processing: A Programming Handbook for Visual Designers and Artists

Hardcover
Author: Casey Reas, Ben Fry
Publisher: The MIT Press
Release Date: 2007-09-30
ISBN-10: 0262182629
ISBN-13: 9780262182621
List Price: $50.00
Average Customer Rating:
Score = 5.0 Score = 5.0 Score = 5.0 Score = 5.0 Score = 5.0
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Summary:
It has been more than twenty years since desktop publishing reinvented design, and it's clear that there is a growing need for designers and artists to learn programming skills to fill the widening gap between their ideas and the capability of their purchased software. This book is an introduction to the concepts of computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity.

The ideas in Processing have been tested in classrooms, workshops, and arts institutions, including UCLA, Carnegie Mellon, New York University, and Harvard University. Tutorial units make up the bulk of the book and introduce the syntax and concepts of software (including variables, functions, and object-oriented programming), cover such topics as photography and drawing in relation to software, and feature many short, prototypical example programs with related images and explanations. More advanced professional projects from such domains as animation, performance, and typography are discussed in interviews with their creators. "Extensions" present concise introductions to further areas of investigation, including computer vision, sound, and electronics. Appendixes, references to other material, and a glossary contain additional technical details. Processing can be used by reading each unit in order, or by following each category from the beginning of the book to the end. The Processing software and all of the code presented can be downloaded and run for future exploration.

Essays by: Alexander R. Galloway, Golan Levin, R. Luke DuBois, Simon Greenwold, Francis Li, Hernando Barragán

Interviews with: Jared Tarbell, Martin Wattenberg, James Paterson, Erik van Blockland, Ed Burton, Josh On, Jürg Lehni, Auriea Harvey and Michaël Samyn, Mathew Cullen and Grady Hall, Bob Sabiston, Jennifer Steinkamp, Ruth Jarman and Joseph Gerhardt, Sue Costabile, Chris Csikszentmihályi, Golan Levin and Zachary Lieberman, Mark Hansen

Customer Reviews
Average Customer Rating: Score = 5.0 Score = 5.0 Score = 5.0 Score = 5.0 Score = 5.0

A terse review
Customer Rating:  Score = 5 Score = 5 Score = 5 Score = 5 Score = 5
What can I add to the previous reviews praising for this book?
I wonder nothing... or little...

But lets list some important issues about "Processing", at least for me. (1) The errata shown in the processing site (www.processing.org) is already corrected in the current printing. (2) My goal in reading this book is to learn enough Processing to be able to give an impulse to my child -- which loves arts, and spends much of hers Net-surfing time in deviantART -- to learn and develop programming skills. (3) The book is itself a piece of art. (4) It has a nice and beautiful hardcover package. (5) Greetings to MIT Press and the editor(s) of the book for achieving such a nice product. (6) Although having about 700 pages, the book nevertheless has a size which allows one to read it at bed, before going to sleep. (7) In a few weeks, interspersed with the many other readings I have to do each day, I managed to read already almost 1/3 of the book and plan to go till the end. (8) Finally, Processing is a Java/C/C++/C#/Python/Perl... kind of language, what makes the absorption of the language semantics and syntax very easy for a veteran like me.

And perhaps one of these days I become a digital artist :-)

A pedagogic masterpiece
Customer Rating:  Score = 5 Score = 5 Score = 5 Score = 5 Score = 5
This book is, quite simply, a godsend. If you are an artist that enjoys tinkering with all things technological (especially an artist that enjoyed mathematics or beating up your computer in high school lab class) than it's certainly for you. If, on the other hand, you are the type of person that hopes to breeze though this and start applying "techie things" to your video art, then you are in for a let-down...it IS a bit tough for someone that has never played with a computer programming language. No way around it, you're going to have to WORK!!

But, that's the thing. You're supposed to work, massage, twist, graft, apply, subtract and otherwise mangle these functions and commands until they do some (random, unexpected) beautiful thing. This is exactly what the authors want you to do. Take their simple equations and use your imagination to change them up a bit and make your own.

And, a big plus is how the whole book is structured. It starts with simple enough topics and progressively increases in difficulty, BUT, and here is the stroke of genius for artsy types, it does so by switching the topics here and there from shapes, to type, to math, to random, to trig, to type again, back to shapes...etc. So, you see, it's structured (if you read from cover to cover in a linear fashion) in a way that will NOT bore the reader in any way. It's as if Reas and Fry knew that most of us artsy types were (completely and hopelessly) ADHD and needed this kind of variety to keep our interest (lord knows they probably wish they did, coming from artistic backgrounds before entering MIT as grads). And, as an added bonus, if you are the kind of person that likes the topics all neatly together, there is a second topical index behind the main index so you can jump through the book by topic.

In closing, Reas and Fry have done us "new media" types a great service by developing a trimmed-down form of Java programming so that we don't have to do the heavy work and learn full-blown Java or C++ on our own (though, after using this language, the hope is that it WILL get us "artsies" to learn those higher level languages and make genre-smashing art). So, get going!

P.S. The only thing I wish this book had were MORE Exercises at the end of each topic. Or, a workbook that had more problems to solve, like my old Calculus text that had 30 problems after each section. Guys, could we, just maybe, extend the problem sets in a future edition, from three to maybe 10? It would be much appreciated! :)

Great book from the creators...
Customer Rating:  Score = 4 Score = 4 Score = 4 Score = 4 Score = 4
This is a great text, from the authors of the software itself. I'm only through the first hundred pages or so, but it's a fairly well-presented volume of information split into easily digested chapters, on everything from the command structure for creating graphics to the math that governs such efforts. The authors cover not only the rationale behind their own programming language, but also touch on the thinking behind digital graphic and artworks as a whole...

While the chapters are a little scattered for the linear reader (e.g., certain of the mathematical function chapters are broken and split into chapters that would flow a little better with no break between them), the authors are fairly clear in their intro and table of contents that the text is meant to be read and digested in a variety of ways, linear being only one method.

There are a few problems with the explanations of some of the syntax and command structure, but overall, the book is a sound investment for a newby like myself, who hasn't visited programming in a number of years, and needs a primer/refresher, as well as a source for the more advanced coding artist. I recommend the book without reservation.

Processing: Everything you need to know and then some...
Customer Rating:  Score = 5 Score = 5 Score = 5 Score = 5 Score = 5
So far (hey!, its a big book, and dense material) this is an excellent book covering the basics of processing. I plan on spending some quality time with this on my vacation.

I hope to post some video on it later, as well as some examples of programs I make on my blog.

Tim

More than a reference book!
Customer Rating:  Score = 5 Score = 5 Score = 5 Score = 5 Score = 5
I have been watching the development of processing and the processing community for a few years but until now haven't explored it much.
I create live visuals for musical performances - mostly within the chiptunes music scene (people using game console hardware to create new music). Originally I did all of my work with PureData, GEM and other libraries but then decided to move to performing with handhelds, writing code for the GP2X and Gameboy Advance (because unlike newer machines, the GBA has video out).

For an upcoming project, I decided that I wanted to create a web "playable" version of the software that I have created for the gp2x (where the visuals react to the joystick, button presses, etc) - enter Processing!
I decided that Processing would be the best tool for this job because it is easy to deliver on the web, has functions for interactivity (key presses, mouse actions, etc), and is open source which is important to me.

After looking at the Processing.org website, I decided that while there is a good reference there, a book might be nice. I was pleased to find the book "Processing: A Programming Handbook for Visual Designers and Artists" written by the creators of Processing, Casey Reas and Ben Fry and thought that no matter how useful it would be, it was good to support the developers of the project.

The pleasant surprise was that book is great!
I was expecting something like an extended reference book but it is much more than that. For one, this is a book that teaches programming concepts regardless of the language used to implement them. Although I have previous programming experience, I know that I could give this book to someone with no previous experience and they would be able to follow along and not only learn Processing, but learn programming. Sure, you can learn programming by reading C (or name your favorite language here) tutorials, writing text to the screen, reading and writing to files, etc. but ... I think that for some people it's much more exciting and motivating to see cool things happen, shapes moving, colors changing, etc. when they type in commands, learn about functions, conditionals, objects and so on. This book does that.

Another interesting thing about the book is that periodically there are interviews with visual artists who create with software - and not all with processing but with various types of software. I liked these and could imagine seeing more (or just new ones) in future editions of the book or online. I'll admit that I only use open source software so I am biased, but could imagine seeing more mention of Pd (Pure Data) as alternative to Max/Jitter.

[...]

Overall, the book is very well written and enjoyable to read even when you aren't in front of a computer (I read much while traveling) - the authors make reference to many pioneers of computing, visualization, motion graphics, film, etc. and I had fun looking up those whose works I wasn't familiar with. I highly recommend this book to anyone interested in creating visuals with computers.

























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