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Preacher Vol. 7: Salvation
Preacher Vol. 7: Salvation

Paperback
Author: Garth Ennis
Artist: Steve Dillon
Publisher: Vertigo
Release Date: 1999-09-01
ISBN-10: 1563895196
ISBN-13: 9781563895197
List Price: $17.99
Average Customer Rating:
Score = 4.0 Score = 4.0 Score = 4.0 Score = 4.0 Score = 4.0
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Customer Reviews
Average Customer Rating: Score = 4.0 Score = 4.0 Score = 4.0 Score = 4.0 Score = 4.0

the weakest in the series
Customer Rating:  Score = 4 Score = 4 Score = 4 Score = 4 Score = 4
Salvation is the weakest of the nine collections, but that isn't to say it is bad in any way, it's still a darn good book (and really, it is only weak compared to its own work, and not that much weaker). The real problem is that for a while we are taken completely out of Jesse's quest to find God. And Tulip and Cassady are both missing. Maybe for a one shot it would have worked, but we were too far from where we need to be, especially at this point.

Graphic SF Reader
Customer Rating:  Score = 4 Score = 4 Score = 4 Score = 4 Score = 4
Deadwood = Preacher, tv style? This is what happens here, pretty much. New sheriff in town, corrupt business types, etc., etc. Sherlock Holmes had something to say about small country towns and nowheresville type places.

There is an evil meat baron, and corrupt cop, a dominatrix accountant, a one armed relative, and a good looking deputy. So of course Jesse ends up with the sheriff job by default, and a whole pile of problems come with it.



Somewhat unsatisfying.
Customer Rating:  Score = 3 Score = 3 Score = 3 Score = 3 Score = 3
I recently became interested in "Preacher" after reading "Gone to Texas," the first collection of issues. I thought it was a really interesting comic and I was retrospectively sad that I had missed out on it the first time around. After reading the second volume and becoming acquainted with the Grail and the inimitable Herr Starr, I was officially hooked. Garth Ennis's crisp, hilarious dialogue juxtaposed against (generally) serious subject matter in the context of a broader story arc made for a compelling combination of narrative elements that must come together in precisely the right way to work.

Unfortunately, in the seventh volume of "Preacher" graphic novels -- "Salvation" -- the combination is less precise and thus the overall work suffers. "Salvation" deviates from the main story arc of the Grail and Jesse Custer's quest to find God and make him answer for some less than stellar decisions. After the literally explosive events of the preceding collection (in which Starr detonates a nuclear bomb in the American desert in an attempt to kill the Saint of Killers, but succeeds only in separating Custer from Cassidy and Tulip) and Custer's shock and depression at seeing his girlfriend Tulip engaged romantically with his former best friend Cassidy, it was a good call on the part of Ennis to move the action of the story away from the main arc; to both build dramatic tension and to explore other sectors of the characters' personalities and motivations.

The problem is the manner in which Ennis went about this. Salvation, Texas, is a town where things fall into place all too conveniently in the context of the "Preacher" universe. Custer finds his long-lost mother as well as Lorrie, the sister of his one-eyed inbred childhood friend Billy Bob. Custer shakes the town up and quickly becomes sheriff, enraging Odin Quincannon, the more-than-slightly unhinged owner of a meat-processing plant in the neighboring town. The battle between Custer and Quincannon eventually envelops the entire town of Salvation and brings in the Ku Klux Klan, a sadomasochistic female neo-[...] lawyer (who, like every other woman in the "Preacher" saga, finds Jesse Custer irresistable), and sees Odin Quincannon repeatedly have sex with a statue made of meat. In other words, it's something of a jumble that goes on for entirely too long and introduces a ton of rather purposeless characters that we never see again in any meaningful sense (some of them reappear in an issue collected in the final "Preacher" volume called "Alamo"). I think a friend of mine summed it up really well when he said that "Salvation" read more like someone trying really, really hard to sound like Garth Ennis than Garth Ennis himself. Another non-writing complaint is that since this collection is the largest of the bunch, it was printed on stock paper instead of the better looking and more durable glossy paper of the other collections.

This collection isn't bad, but is vastly inferior to the ones that came before it. For the most part, it's skippable, but every "Preacher" completist probably already has it.

Another winner for Ennis and Dillon.
Customer Rating:  Score = 4 Score = 4 Score = 4 Score = 4 Score = 4
Garth Ennis, Preacher: Salvation (DC Comics, 1999)

If you've not yet found your way into the ever-growing cult of Preacher-worship, I'd advise you to do so at your earliest convenience by picking up a copy of Preacher: Gone to Texas. Ignore the wannabe rabblerousers and the like who will tell you how blasphemous the thing is and get yourself hooked.

As with most stuff the unthinking crowd denounces as blasphemy without having read it, there's a great deal of spiritual benefit to be found under the surface. In this seventh episode of the nine-book series, Jesse, now separated from Cassidy and Tulip, finds himself back in Texas, in a little town called Salvation. Through various machinations, he finds himself the sheriff of the town, and immediately at loggerheads with Odin Quincannon, owner of the local meatpacking industry. You've been reading. You know what's gonna happen.

Under all the grease and grime, Jesse Custer is the classic good guy. He stands for what's right, opposes what's wrong, and tries to get everything back on an even keel (though granted, lots of stuff blows up in the process). And what could possibly be blasphemous about that?

No surprise that, once again, Ennis and Dillon have put out a winner. Some folks seem to have missed a minor part of the point (here's a hint: the name of the book, and the name of the town, point the way to figuring out why "coincidences" pop up here). Another solid entry in an exceptionally solid series.

Back in Texas
Customer Rating:  Score = 3 Score = 3 Score = 3 Score = 3 Score = 3
For the first time in the series, the Jesse-Cassidy-Tulip team is broken up, where Tulip and Cassidy are pushed completely into the background. "Salvation" focuses solely on Jesse Custer's experiences immediately after the cataclysmic events as depicted in "Tears in the Sun." Describing, appropriately enough, Jesse's stay in the racially polarized Salvation, Texas, Jesse's brawling talents land him the peachy job of town sheriff. Of course, being on the right side of the law for once only further encourages young Jesse to reach out and touch somebody. His rough and tumble ways seem to work, though, as his good conscience guides him to physically discipline only those who `deserve' it. Salvation eventually becomes a more just and humane town. Ennis is to be saluted for introducing the politics of race, here, and exploring small-town interracial relationships. As is unfortunately too often the case with other comic titles, African-Americans either don't exist or are the bad guys.

One thing I didn't like about this book was Ennis' excessive use of deus ex machina that makes the narrative creak - some of the volume's tenser moments are resolved rather dubiously (a fortuitous bolt of lightening, Jesse's dog Skeeter does his best impression of Lassie on several occasions). Also, there is one rather amazing coincidence/revelation that occurs soon after Jesse rolls into town involving one of Salvation's citizens. The sheer improbability of it really rubbed me the wrong way, and seemed like lazy, overly sentimental writing (which Ennis is almost never guilty of). Even more amazing was how this coincidence wasn't realized by the person even earlier than it was.

However, as always, this is immensely likeable reading. Ennis keeps churning out the freak show characters that demonstrate the diversity of the human condition. Although the stories have been better, Ennis nevertheless manages to confound, amuse, and perturb.

























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