Selected Product: | Digital Lighting and Rendering (2nd Edition) ([digital]) Paperback Edition: 2 Author: Jeremy Birn Publisher: New Riders Press Release Date: 2006-05-07 ISBN-10: 0321316312 ISBN-13: 9780321316318 List Price: $55.00 Average Customer Rating: | | The Animator's Survival Kit ISBN-10: 0571202284 ISBN-13: 9780571202287 List Price:$30.00 Advanced Maya Texturing and Lighting ISBN-10: 0470292733 ISBN-13: 9780470292730 List Price:$59.99 Digital Texturing & Painting ISBN-10: 0735709181 ISBN-13: 0752064709183 List Price:$55.00 Stop Staring: Facial Modeling and Animation Done Right ISBN-10: 0471789208 ISBN-13: 9780471789208 List Price:$49.99 mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering ISBN-10: 0470008547 ISBN-13: 9780470008546 List Price:$59.99 Digital Texturing and Painting ([digital]) ISBN-10: 0735709181 ISBN-13: 9780735709188 List Price:$60.00 |
To use our price comparison to get the cheapest price, please click on the "Find the Cheapest Price" button located above for Digital Lighting and Rendering (2nd Edition) ([digital]) by Jeremy Birn (ISBN-10: 0321316312, ISBN-13: 9780321316318). At this time we have not yet written a review for Digital Lighting and Rendering (2nd Edition) ([digital]) by Jeremy Birn (ISBN-10: 0321316312, ISBN-13: 9780321316318). Please continue to keep checking back to this page as we are constantly adding reviews. Summaries and Customer Reviews are supplied by Amazon.com Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: - Master Hollywood lighting techniques to produce professional results in any 3D application
- Convincingly composite 3D models into real-world environments
- Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images
- Design realistic materials and paint detailed texture maps
- Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings
- Render in multiple passes for greater efficiency and creative control
- Understand production pipelines at visual effects and animation studios
- Develop your lighting reel to get a job in the industry
Very different from 1st edition, well worth the new purchase | Customer Rating: | As others have said in their reviews, this is a very good update. Birn's experience over the last few years, especially at Pixar have given us even more to learn from. I've been lighting in games CG for 10 years and have learned new insights into different working methods and techniques from this book.
The author does a great job of making the book non-software specific and gives a lot of jumping off points for further research. The biggest omission is a lack of coverage of video game/real-time lighting techniques. While a lot of these skills can be carried over, most of the techniques in the book focus on shot-based lighting.
Thankfully, the written content of the book is of high a quality as the techniques described within. All too often CG tech books are poorly written and edited. This one does not suffer due to the amount of effort and skill put into it. | LOVE THIS BOOK | Customer Rating: | | I used DAZ Studio and while this book is not software specific, I found it extremely helpful and noticed a big improvement in my art once I understood about light placement on 3D models. It also had a nice section on composition. I found it easy to understand, not too technical and it answered so many of my questions. I highly recommend this book. | Digital-Lighting & Rendering- Jeremy Birn | Customer Rating: | | An excellent book for those artists with some experience in 3D model making and experience in either traditional art and/photography. As a professional illustrator with 25 years experience in airbrushing, 15 of those years in 2d computer art and 8 years in 3D ,this book has provided me with many revelations. This book spends a lot of time detailing proper lighting for organic subject matter, architecture, and technical renderings. Subjects included are lighting basics, shadow types, , environments, color, and production pipelines . Jeremy Birn does a great job of preparing the reader to create 3D images that exhibit a thorough knowledge of lighting for a 3D environment. Highly recommended! | buen libro sobre tecnicas de iluminacion | Customer Rating: | jeremy es un excelente profesional y en este libro nos demuestra nuevamente los conceptos y tecnicas vigentes en el desarrollo de un buen proyecto 3d. Se centra mucho en conceptos de iluminacion indirecta..final gather, ambient occlusion y mental ray. Muy buen libro..ojala que pronto saque una nueva edicion. | Oustanding book | Customer Rating: | | Best book on lighting on rendering I have ever seen or owned. Get it! I have referred to this so many times I cannot remember. |
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