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Call of Cthulhu: Horror Role Playing in the Worlds of H. P. Lovecraft (Call of Cthulhu Roleplaying, 2396)

Hardcover
Edition: 6th
Author: Sandy Petersen, Lynn Willis
Publisher: Chaosium, Inc.
Release Date: 2004-03
ISBN-10: 1568821735
ISBN-13: 9781568821733
List Price: $39.95
Average Customer Rating:
Score = 4.5 Score = 4.5 Score = 4.5 Score = 4.5 Score = 4.5
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At this time we have not yet written a review for Call of Cthulhu: Horror Role Playing in the Worlds of H. P. Lovecraft (Call of Cthulhu Roleplaying, 2396) by Sandy Petersen, Lynn Willis (ISBN-10: 1568821735, ISBN-13: 9781568821733). Please continue to keep checking back to this page as we are constantly adding reviews.

Summaries and Customer Reviews are supplied by Amazon.com

Summary:
CALL OF CTHULHU is Chaosium's classic roleplaying game of Lovecraftian horror in which ordinary people are confronted by the terrifying and alien forces of the Cthulhu Mythos. CALL OF CTHULHU uses Chaosium's Basic Roleplaying System, easy to learn and quick to play. This bestseller has won dozens of game-industry awards and is a member of the Academy of Adventure Game Design Hall of Fame. In 2001 CALL OF CTHULHU celebrated its 20th anniversary. In 2003 CALL OF CTHULHU was voted the #1 Gothic/Horror RPG of all time by the Gaming Report.com community. CALL OF CTHULHU is well-supported by an ever-growing line of high quality game supplements. This is the softcover 6th edition of this classic horror game, completely compatible with all of previous editions and supplements for CALL OF CTHULHU. This is a complete roleplaying game in one volume. All you need to play is this book, some dice, imagination, and your friends.

Customer Reviews
Average Customer Rating: Score = 4.5 Score = 4.5 Score = 4.5 Score = 4.5 Score = 4.5

the horror! the horror!
Customer Rating:  Score = 5 Score = 5 Score = 5 Score = 5 Score = 5
Great game, both for the roleplayer and the sadistic GM's (I'm both, so I read this book with unending plesure).

Great!
Customer Rating:  Score = 4 Score = 4 Score = 4 Score = 4 Score = 4
I will be a first time GM, and I've heard that CoC is not a game for beginners GMs, despite that warning, I found the book clear and easy to understand. I look forward to my first game, if I can ever get my gaming group to meet at the same time.

Excelent Game
Customer Rating:  Score = 5 Score = 5 Score = 5 Score = 5 Score = 5
I am a newbie in RPG games but I have to say that CoC is definitely one of my favorites. I am browsing thru the manual in my spare time (very lil) and I am definitely looking forward to run an adventure. The manual is well written, informative and quite complete. Sometimes its structure might be not perfect but it does the job and really provides anyhting you might need.

Call of Cthulhu - Reminds me of the old times
Customer Rating:  Score = 3 Score = 3 Score = 3 Score = 3 Score = 3
I haven't played the game for over two decades (I don't know what edition), but decided to pick up the sixth edition.

I will separate my review into game play and content.

**Content**
Pros:
Excellent content. Truly reminds me of the old game I played.

It also goes further with more descriptions of monsters and new monsters.

HP's backgorund, though already known by me, gives the reader a sense of history and where the game came from.

Cons:
Considering it is the sixth edition, I would have thought they would have caught all the typos and grmmatical errors by now. I am a tech writer and a little sensitive about this. (I would love to copy edit for you guys! It would be a labour of love!)

Also, I wish they gave examples of how some of the skills were used. Or, for the ones that did have examples, go into more depth. The game is very skill intensive and they seem to have glossed over it.

**Game Play**
Pros:
A lot of fun! What more can I say.

Cons:
Combat could be tweaked a bit more. And, you die like a dog when you encounter a "monster", but I think that can be attributed to the group that I play with. (Picture 1920's librarians yelling Booyah and rushing into combat with shotguns).

**Conclusion**
Overall, my rating does not reflect the quality of the game itself, but rather that after six editions they have not addressed the weaknesses of the design. But, they have beefed up the strong points of the game.

Gameplay: 4 out of 5 stars
Content: 2 out of 5 stars

Maybe the Best RPG out there these days
Customer Rating:  Score = 5 Score = 5 Score = 5 Score = 5 Score = 5
If you want fancy books, this isn't it. In fact, this isn't as nicely done as prior additions. BUT...
As a game, CofC is even more attractive to me than ever. With the d20 system taken over by endless amounts of crap, a simple, easy to play, easy to understand, very straightforward system that LETS YOU ROLE PLAY and develop a story is very welcome. The updated version does actually very little other than tweak a few bits and add a bit more source material, so you dont need to feel like you have to buy this if you have a prior edition.

If you want a dice fest and super heroes in chain mail, play d20, if you want stories, characters, and fun, play CofC. The horror element doesn't even need to come into play!

Monty Haul players, and folks who want to obsess "with what they can get" won't like this. People that want "a plan" for character development won't like it. That said, nearly every one I've ever played this with loves the game... but be warned, you're GMing skills will be put to the test because there is very little system to hide behind.

























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