| | ||
| | | |
| |||
| |
|
| |
![]() | ![]() |
|
| | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
![]() Accounting & Finance Architecture Arts & Photography Business & Investing Business Management Computer Science Apple Education Business & Culture Certification Central Databases Digital Music Digital Photography & Video Games & Strategy Guides Graphic Design Hardware Home Computing Microsoft Mobile & Wireless Computing Networking Operating Systems Programming Project Management Security & Encryption Software Web Development Engineering History Humanities Law Medicine Professional Science Reference Science Social Sciences Summaries and Customer Reviews are supplied by Amazon.com
Customer Reviews:Average Customer Rating: Extremely Frustrating Read... I'm a pretty experienced developer (5 years web development in ruby, python, js & java), but new to objective-c. I got through "Programming in Objective-c 2.0" relatively easily. I'm new to drag and drop, gui driven programming so I was hoping the primer in interface builder would help out in that area. Turns out it didn't. In fact, I found it extremely frustrating. You really need a decent amount of experience with interface builder to follow the examples because the example steps are incomplete. There's a lot of "...and now, add this line to your code"... well, I've got 3 view controllers... which one exactly? A Paradox It's a paradoxical book that will probably only make sense to people that already understand the material. Sure, many of us can download the code, analyze it, put it in the context of the book, but that's what the $35 is, at least to some extent, supposed to prevent. A book IS about handholding, because it's efficient to have detailed narrative instruction. Moreover, good books HAVE been made for people just starting out. Don't build a castle on sand. Get something like "Beginning iPhone Development" by Mark and LaMarche and get a solid step-by-step foundation on the iPhone. Get any reasonable book on game design, for example "Learning XNA 3.0" by Reed, to learn in meticulous detail and code about game states, 3D, etc. [this last is a different platform, language, etc. - but it's a good book]. From there, delve into OpenGl ES. You'll probably get there quicker in the long run. Excellent Game Development Book I don't quite understand the one star reviews of this book, I'm also an iPhone Developer (or attempting to be one) and not a great coder but this book delivers, it sets up a solid framework for games that can be re-used time and again and it actually deals with things in a stage by stage manner. Some iPhone Game Books never even mention sprites or show how to run animations and surely this is necessary in a book about how to create games for the iPhone, this book does both. The book also deals with both 2D and 3D games and both sections are packed with info. The downloadable source code has been updated to reflect what is now available in the SDK 3.0 there is also a 'read me' text giving errata from the book so I don't even understand this complaint unless the other reviewers read 'Read me' as 'don't read me'. Useless As the other reviews state - this book is so full of errors it is completely useless. Do not waste your time! Two evenings of frustration are enough for me... I'm looking for something else to learn from now... A Guide to Game Development on the iPhone First, I'm a newbie to iPhone game development, so I can't speak to the accuracy or completeness of the code that is contained in the book. But in looking through the book, it appears that the book is written to provide a general overview and philosophy of game development on the iPhone, not to be a code-complete reference. As in most iPhone books, they first introduce the device, then describe the capabilities of the device, then go into more detail talking about the hardware and software framework in which game development and play will take place. | | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ![]() | |
| |