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The Pixar Touch (Vintage),   ISBN:9780307278296

     
  The Pixar Touch (Vintage)

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Binding: Paperback
Release Date: May 2009
List Price: $16.00

Average Customer Rating:
Score = 4.5 Score = 4.5 Score = 4.5 Score = 4.5 Score = 4.5

ISBN-13: 9780307278296
ISBN-10: 0307278298
Author: David A. Price
Publisher: Vintage
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Summaries and Customer Reviews are supplied by Amazon.com

Summary:

Product Description

The roller-coaster rags-to-riches story behind the phenomenal success of Pixar Animation Studios: the first in-depth look at the company that forever changed the film industry and the "fraternity of geeks" who shaped it.

The Pixar Touch is a story of technical innovation that revolutionized animation, transforming hand-drawn cel animation to computer-generated 3-D graphics. It’s a triumphant business story of a company that began with a dream, remained true to the ideals of its founders—antibureaucratic and artist driven—and ended up a multibillion-dollar success.

We meet Pixar’s technical genius and founding CEO, Ed Catmull, who dreamed of becoming an animator, inspired by Disney’s Peter Pan and Pinocchio, realized he would never be good enough, and instead enrolled in the then new field of computer science at the University of Utah. It was Catmull who founded the computer graphics lab at the New York Institute of Technology and who wound up at Lucasfilm during the first Star Wars trilogy, running the computer graphics department, and found a patron in Steve Jobs, just ousted from Apple Computer, who bought Pixar for five million dollars. Catmull went on to win four Academy Awards for his technical feats and helped to create some of the key computer-generated imagery software that animators rely on today.

Price also writes about John Lasseter, who catapulted himself from unemployed animator to one of the most powerful figures in American filmmaking; animation was the only thing he ever wanted to do (he was inspired by Disney’s The Sword in the Stone), and Price’s book shows how Lasseter transformed computer animation from a novelty into an art form. The author writes as well about Steve Jobs, as volatile a figure as a Shakespearean monarch . . .

Based on interviews with dozens of insiders, The Pixar Touch examines the early wildcat years when computer animation was thought of as the lunatic fringe of the medium.

We see the studio at work today; how its writers, directors, and animators make their astonishing, and astonishingly popular, films.

The book also delves into Pixar’s corporate feuds: between Lasseter and his former champion, Jeffrey Katzenberg (A Bug’s Life vs. Antz), and between Jobs and Michael Eisner. And finally it explores Pixar’s complex relationship with the Walt Disney Company as it transformed itself from a Disney satellite into the $7.4 billion jewel in the Disney crown.

Little-Known Facts from The Pixar Touch: The Making of a Company by David Price

• Pixar, not Apple, made Steve Jobs a billionaire. Jobs bought Pixar in 1986 from Lucasfilm for $5 million. In 1995, the week after the release of Toy Story, Pixar went public and Jobs’s stock was worth $1.1 billion.

• Ed Catmull, Pixar’s co-founder, dreamed as a youth of becoming an animator, but decided in high school that he couldn’t draw well enough. Instead, he became an early visionary of computer animation as a graduate student in the 1970’s. "Computer animation was sort of on the lunatic fringe at that time," remembered Fred Parke, a fellow Ph.D. student in Catmull’s class at the University of Utah.

• When John Lasseter joined Pixar—which was then the computer graphics department of George Lucas’s Lucasfilm—he had just been fired from his dream job as an animator at Disney. He became the first person to apply classic Disney character animation principles to computer animation.

• Before it became an animation studio, Pixar went through years of struggle and multi-million-dollar losses. It started as a computer company and John Lasseter’s short films, such as Luxo Jr. and Tin Toy, were promotional films to help sell the company’s computers.

• Pixar was almost bought by…Microsoft? Yep: Jobs remained worried about the company’s finances even after Pixar made a deal with the Walt Disney Co. in 1991 to produce Toy Story, Pixar’s first feature film. The Pixar Touch details the effort to sell Pixar to Bill Gates’s company while Toy Story was in production.

• When writing Toy Story, to find inspiration for the relationship between Buzz and Woody, Lasseter and his story department screened classic "buddy" movies, including 48 Hrs., The Defiant Ones, Midnight Run, and Thelma & Louise.

• John Lasseter has instilled an intense commitment to research in the studio’s creative staff. To prepare for the scene in Finding Nemo in which the fish characters Marlin and Dory become trapped in a whale, two members of the art department climbed inside a dead gray whale that had been stranded north of Marin, California.

• To learn how to make a realistic French kitchen, the producer and first director of Ratatouille worked as apprentices at an elite French restaurant in the Napa Valley.

• Pixar deliberately avoided making the humans in The Incredibles look too realistic. They knew that as animated human characters became too close to lifelike, audiences would actually perceive them as repulsive. The phenomenon, known as the "uncanny valley," had been predicted by a Japanese robotics researcher as early as 1970. Thus, the details of human skin, such as pores and hair follicles, were left out of The Incredibles’ characters in favor of a more cartoonlike appearance.

• The signature of most Pixar feature films is characters who appeal to children (toys, fish, monsters…), but who have adult-like personalities and are dealing with adult-like problems.

• Prior to the acquisition of Pixar by Disney in 2006, Lasseter loathed the idea of Disney making sequels to Pixar films without Pixar’s involvement—as Disney’s contract with Pixar allowed it to do. "These were the people that put out Cinderella II," Lasseter remarked.

• Pixar is more than an animation studio. Pixar’s innovations in computer graphics technology pervade movies today. Special-effects houses like Industrial Light & Magic (Pirates of the Caribbean: Dead Man’s Chest, The Chronicles of Narnia: The Lion, The Witch and The Wardrobe, Harry Potter and the Order of the Phoenix) use Pixar’s software to create out-of-this-world places and characters.

(Photo © Simon Bruty)

Customer Reviews:

Average Customer Rating: Score = 4.5 Score = 4.5 Score = 4.5 Score = 4.5 Score = 4.5

a Cinderella story, a rags-to-riches phenomena, and a triumphant business experience that began with a dream
Customer Rating:  Score = 3 Score = 3 Score = 3 Score = 3 Score = 3

The Pixar Touch: The Making of a Company
Review by Richard L. Weaver II, Ph.D.

I do not like animated films, and I don't go to see them (with the exception of taking my grandkids when those situations dictate my presence). The only reason this opening comment is relevant is because Price's book "is a story of technical innovation that revolutionized animation." This is truly a Cinderella story, a rags-to-riches phenomena, and a triumphant business experience that began with a dream (It is the dream of Pixar's technical genius and founding CEO, Ed Catmull), remained true to the ideals of its founders (antibureaucratic and artist driven), and ends up a multibillion-dollar success (adapted from the front jacket). Not knowing anything about animation (and having no interest in it at all), I found Price's book fascinating. I love the stories he tells and how he incorporates biographies of people like Catmull, who turned down Disney when it approached him to help design the Walt Disney World attraction Space Mountain. He talks of Steve Jobs who was thrown out of Apple Computer and bought Pixar Studio for just $5 million, then immediately discovered he had to spend twice that to keep it afloat. Price also mentions John Lasseter who advances from a skipper on Disneyland's Jungle Cruise to the principal creative advisor of Disney and Pixar animation. I loved his discussion, as well, of how computer animation developed. This is a superb book full of well-supported facts (there are 16 pages of notes), that is both engaging and entertaining.

Excellent book about the evolution of Pixar
Customer Rating:  Score = 5 Score = 5 Score = 5 Score = 5 Score = 5

This was an excellent audiobook. It was 9 hours of fascinating content, showing the evolution of Pixar from its humble beginnings through its development into the premier animation studio.

Excellent company story
Customer Rating:  Score = 4 Score = 4 Score = 4 Score = 4 Score = 4


The Pixar Touch is the story about the road to success for the Pixar company. It is well written, funny at times and I enjoyed reading it -- especially the first half. During the second half, I got slightly bored by the book, but would still recommend everyone who has an interest in Pixar, animation and movies to read this book.

I felt the book consisted of 2 major parts (not explicitly set like that in the book). The first part (chapter 1-5) describes the struggles that Pixar went through before they were able to work on their first animation movie (Toy Story). How a group of passionate computer graphics experts stayed together while being moved from one company to another company and how they eventually end up with Steve Jobs. Then, most interestingly, how Steve Jobs tried to get rid of Pixar but failed to do so. I liked this part of the book most (by far).

The second part of the book consists of the pixar movies and the struggles with Disney. The authors goes over all the movies and gives some description of the movie and dives in the history. Sums up how the movie was received and what impact that had on the Disney relationship. This part of the book was, in my opinion, less interesting and sometimes even a little boring.

All in all, I enjoyed the book a lot and learned how Pixar fits in the history of computing and graphics. Its well written, well researched and definitively worth reading. Recommended.

Astonishing history of an extraordinary company
Customer Rating:  Score = 5 Score = 5 Score = 5 Score = 5 Score = 5

This copiously researched, vivid account covers the rise of one of the world's most successful entertainment companies. Experienced journalist David A. Price fills Pixar's history with implied lessons about patience in management and running a creative company, but he doesn't seem much interested in writing a how-to business book, so he sticks to the historic narrative and draws few conclusions. Notably, Price, whose education is in computer science and law, writes more energetically about (and finds more drama in) the origins of computer graphics and the occasional lawsuits Pixar endured than in the harrowing high-wire act it goes through to make each movie - a struggle Pixar's Ed Catmull and others have discussed and written about often. getAbstract reports that the early parts of the story are the most colorful and dramatic, though the book is an entertaining read and a fascinating business case study all the way through.

Very Interesting Approach
Customer Rating:  Score = 5 Score = 5 Score = 5 Score = 5 Score = 5

This was an inspirational book in that it shows you just how much hard work it is to build a successful company. The company floundered and drifted until it found its niche. It could have just as easily gone out of business, but found the right mix of dedication and management savvy and had the money to stay afloat while it did so. Well told story, and enjoyable for almost anyone to read.

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